Rules
A grid game where the goal is to be the last person standing. You get there by attacking others, forming alliances and outsmarting everyone with group strategy.
Your stats
- Health. Everyone starts with 3. Attacks take it down and it never heals. At 0 you're out and join the Jury.
- Action points (AP). Used for everything. You start with 1 and everyone alive gets 1 more each day. Nobody else can see how many you have.
- Range. How far away you can reach other players. Everyone starts at 2. It's counted in squares without diagonals, the dark squares around you on the board.
What you can do
- Move one square up, down, left or right for 1 AP.
- Attack anyone in range. Each AP takes 1 health.
- Give AP to anyone in range, 1 for 1.
- Extend range by 1 for every 2 AP.
Tap a square or a player, then tap the card that lights up. Each tap spends 1 AP, so tap again to do more.
What everyone sees
Where every player is. Health, AP and range stay private. When someone is taken out, everyone finds out who did it.
The Jury
Players who are out get one vote a day. Anyone with 3 or more votes gets an extra AP at the next drop.
How to win
Make alliances, get people to send you AP to push the group's plan forward, and betray them when it suits you. Or don't. Players can do whatever they want.